Sensory Overload
The 'Sensory Overload' game, which was my graduation project created during my graduation internship at Mindlabs, serves as a serious educational tool designed for individuals who do not have attention deficit disorder (ADD) themselves. This immersive virtual reality experience allows people to immerse themselves in the challenges and sensory complexities that students with ADD face in a school environment. The primary aim is to nurture empathy and understanding of how this specific form of ADHD can affect individuals in their daily lives, particularly during their academic pursuits.
Below are some screenshots of the game, Sensory Overload.
Responsibilities
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I independently developed the entire game in Unity, encompassing scriptwriting for voice actors, scene design, Oculus VR integration with hand tracking, animation implementation, audio incorporation, visual effects integration, and the programming of interactive elements, along with audio and animation sequencing.
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For the start scene, I designed both the robot model and the dome in Maya. While I created these elements, other models were sourced from creators on Sketchfab. Additionally, the character models were generated using the platform ReadyPlayer.me.
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For the audio of the player's internal voice and the other character's voice, I collaborated with two exceptional voice actors via Fiverr, namely Nathan Fernandez and Ben Kramer. Nathan's dedication to perfection was evident as he delivered three distinct takes for every line in the script. This meticulous effort required careful organization to select the most suitable version for the project.
Sensory Overload full gameplay video











